[Bf-committers] New text issues
Matthew H. Plough
mplough at Princeton.EDU
Sat Jun 18 15:37:45 CEST 2005
The new text tool is pretty nice. However, I've played with it and
found a couple of issues -- to be expected, since it's a lot of new
code. I'm running Windows 2000 SP4 by the way, compiling with
Cygwin/gcc/make.
1) I don't know if you worked on this, Alexander, so I'll just include
it so people know it's a problem. Filling certain characters in certain
fonts still is problematic. For example, the 'k' in Times New Roman
still fills incorrectly; this is because certain curve segments meet at
a single point.
2) The lorem button is still there and crashes Blender when pressed in
edit mode. I know you're fixing this, but just a heads up.
3) With the <builtin> font, bold and italic modes work flawlessly.
However, certain other fonts (such as Times New Roman on Windows) do not
include bold and italic information; unfortuately, the principle of
defensive programming says that we should deal with this. When the
information is not present, the font should not just revert to
<builtin>; that will look like a bug to users. We should do something
akin to what you do with the Lorem button in object mode (you pop up a
text box under the cursor that says "Only in editmode"). When the
information isn't found, then, we should pop up something that says ("No
bold information in font %s", fontname) or ("No italic information in
font %s", fontname).
Nice work; this really looks fantastic.
Matt
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