[Bf-committers] Blender and ATI
Ton Roosendaal
ton at blender.org
Thu Jun 16 21:17:04 CEST 2005
Hi,
> As an example, here's gl_info.txt for my machine at work. You'll
> notice that ChoosePixelFormat, the current GHOST method of getting a
> pixel format, chooses one without swap copy. My method correctly gets
> a swap copy pixel format.
Ah, if ghost could switch that, would be of great help. :)
BTW; here's an example of Alias' support for opengl cards;
http://www.alias.com/eng/support/maya/qualified_hardware/QUAL/
maya_65_win.html
-Ton-
>
> Matt
>
>
> Microsoft Windows XP Professional Service Pack 2 (Build 2600)
> System was booted cleanly.
> Number of processors: 2
> Number of display monitors: 1
>
> Display devices attached to the system:
>
> Device 0 information
> Device name: '\\.\DISPLAY1'
> Device description: 'NVIDIA Quadro FX 1400 '
> Flags:
> Attached to desktop
> Pruned unusable modes
> Primary device
>
> Monitor information for device 0
> Device 0 information
> Device name: '\\.\DISPLAY1\Monitor0'
> Device description: 'Dell 1905FP (Analog)'
> Flags:
> Attached to desktop
>
> Device 1 information
> Device name: '\\.\DISPLAYV1'
> Device description: 'Unicenter Remote Control Video Capture Adapter'
> Flags:
> Mirroring driver
>
> Device 2 information
> Device name: '\\.\DISPLAY2'
> Device description: 'Unicenter Remote Control Blank Host Screen
> Adapter'
> Flags:
> None
>
> Device 3 information
> Device name: '\\.\DISPLAYV2'
> Device description: 'NetMeeting driver'
> Flags:
> Mirroring driver
>
> Device 4 information
> Device name: '\\.\DISPLAYV3'
> Device description: 'RDPDD Chained DD'
> Flags:
> Mirroring driver
>
> Information for the monitor hosting Blender
> Vertical Refresh: 60
> Horizontal Resolution: 1280
> Vertical Resolution: 1024
>
> Vendor: NVIDIA Corporation
> Renderer: Quadro FX 1400/PCI/SSE2
> OpenGL Version: 1.5.2
> OpenGL Extensions: GL_ARB_depth_texture GL_ARB_fragment_program
> GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging
> GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
> GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow
> GL_ARB_shader_objects GL_ARB_shading_language_100
> GL_ARB_texture_border_clamp GL_ARB_texture_compression
> GL_ARB_texture_cube_map GL_ARB_texture_env_add
> GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
> GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
> GL_ARB_texture_rectangle GL_ARB_transpose_matrix
> GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
> GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
> GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add
> GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
> GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
> GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
> GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_rang
> e_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays
> GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
> GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
> GL_EXT_separate_specular_color GL_EXT_shadow_funcs
> GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
> GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
> GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
> GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
> GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
> GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test
> GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
> GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color
> GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
> GL_NV_fragment_program GL_NV_fragment_program_option
> GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent
> GL_NV_multisample_filter_hint GL_NV_occlusion_query
> GL_NV_packed_depth_stencil GL_NV_pixel_data_range
> GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
> GL_NV_register_combiners2 GL_NV_texgen_reflection
> GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
> GL_NV_texture_expand_normal GL_NV_texture_rectangle
> GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3
> GL_NV_vertex_array_range GL_NV_vertex_array_range2
> GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
> GL_NV_vertex_program2_option GL_NV_vertex_program3
> GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod
> GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
> GL_WIN_swap_hint WGL_EXT_swap_control
> GL_Autodesk_valid_back_buffer_hint
>
> ChoosePixelFormat would choose: 7
> 102 pixel formats are available.
> PFmt Color Depth Stencil Accum GL Win DblBuf SwpCpy SwpExch Generic
> Accel Wgt
>
> 1 32 24 0 64 1 1 0 0 0 0
> 0 0
> 2 32 24 0 64 1 1 0 0 0 0
> 0 0
> 3 32 24 8 64 1 1 0 0 0 0
> 0 0
> 4 32 24 8 64 1 1 0 0 0 0
> 0 0
> 5 32 0 0 64 1 1 0 0 0 0
> 0 0
> 6 32 0 0 64 1 1 0 0 0 0
> 0 0
> 7 32 24 0 64 1 1 1 0 1 0
> 0 33
> 8 32 24 0 64 1 1 1 0 1 0
> 0 33
> 9 32 24 8 64 1 1 1 0 1 0
> 0 33
> 10 32 24 8 64 1 1 1 0 1 0
> 0 33
> 11 32 0 0 64 1 1 1 0 1 0
> 0 0
> 12 32 0 0 64 1 1 1 0 1 0
> 0 0
> 13 32 24 0 64 1 1 1 1 0 0
> 0 49
> 14 32 24 0 64 1 1 1 1 0 0
> 0 49
> 15 32 24 8 64 1 1 1 1 0 0
> 0 49
> 16 32 24 8 64 1 1 1 1 0 0
> 0 49
> 17 32 0 0 64 1 1 1 1 0 0
> 0 0
> 18 32 0 0 64 1 1 1 1 0 0
> 0 0
> 19 32 24 0 64 0 1 1 0 1 0
> 0 0
> 20 32 24 0 64 0 1 1 0 1 0
> 0 0
> 21 32 24 8 64 0 1 1 0 1 0
> 0 0
> 22 32 24 8 64 0 1 1 0 1 0
> 0 0
> 23 32 0 0 64 0 1 1 0 1 0
> 0 0
> 24 32 0 0 64 0 1 1 0 1 0
> 0 0
> 25 32 24 0 64 0 1 1 1 0 0
> 0 0
> 26 32 24 0 64 0 1 1 1 0 0
> 0 0
> 27 32 24 8 64 0 1 1 1 0 0
> 0 0
> 28 32 24 8 64 0 1 1 1 0 0
> 0 0
> 29 32 0 0 64 0 1 1 1 0 0
> 0 0
> 30 32 0 0 64 0 1 1 1 0 0
> 0 0
> 31 32 24 0 64 0 1 1 0 1 0
> 0 0
> 32 32 24 0 64 0 1 1 0 1 0
> 0 0
> 33 32 24 8 64 0 1 1 0 1 0
> 0 0
> 34 32 24 8 64 0 1 1 0 1 0
> 0 0
> 35 32 0 0 64 0 1 1 0 1 0
> 0 0
> 36 32 0 0 64 0 1 1 0 1 0
> 0 0
> 37 32 24 0 64 0 1 1 1 0 0
> 0 0
> 38 32 24 0 64 0 1 1 1 0 0
> 0 0
> 39 32 24 8 64 0 1 1 1 0 0
> 0 0
> 40 32 24 8 64 0 1 1 1 0 0
> 0 0
> 41 32 0 0 64 0 1 1 1 0 0
> 0 0
> 42 32 0 0 64 0 1 1 1 0 0
> 0 0
> 43 32 24 0 64 0 1 1 0 1 0
> 0 0
> 44 32 24 0 64 0 1 1 0 1 0
> 0 0
> 45 32 24 8 64 0 1 1 0 1 0
> 0 0
> 46 32 24 8 64 0 1 1 0 1 0
> 0 0
> 47 32 0 0 64 0 1 1 0 1 0
> 0 0
> 48 32 0 0 64 0 1 1 0 1 0
> 0 0
> 49 32 24 0 64 0 1 1 1 0 0
> 0 0
> 50 32 24 0 64 0 1 1 1 0 0
> 0 0
> 51 32 24 8 64 0 1 1 1 0 0
> 0 0
> 52 32 24 8 64 0 1 1 1 0 0
> 0 0
> 53 32 0 0 64 0 1 1 1 0 0
> 0 0
> 54 32 0 0 64 0 1 1 1 0 0
> 0 0
> 55 32 24 0 64 0 1 1 0 1 0
> 0 0
> 56 32 24 0 64 0 1 1 0 1 0
> 0 0
> 57 32 24 8 64 0 1 1 0 1 0
> 0 0
> 58 32 24 8 64 0 1 1 0 1 0
> 0 0
> 59 32 0 0 64 0 1 1 0 1 0
> 0 0
> 60 32 0 0 64 0 1 1 0 1 0
> 0 0
> 61 32 24 0 64 0 1 1 1 0 0
> 0 0
> 62 32 24 0 64 0 1 1 1 0 0
> 0 0
> 63 32 24 8 64 0 1 1 1 0 0
> 0 0
> 64 32 24 8 64 0 1 1 1 0 0
> 0 0
> 65 32 0 0 64 0 1 1 1 0 0
> 0 0
> 66 32 0 0 64 0 1 1 1 0 0
> 0 0
> 67 32 32 8 64 1 1 0 0 0 1
> 0 0
> 68 32 16 8 64 1 1 0 0 0 1
> 0 0
> 69 32 32 8 64 1 1 1 1 0 1
> 0 5
> 70 32 16 8 64 1 1 1 1 0 1
> 0 4
> 71 32 32 8 64 1 1 0 0 0 1
> 0 0
> 72 32 16 8 64 1 1 0 0 0 1
> 0 0
> 73 32 32 8 64 1 1 1 1 0 1
> 0 5
> 74 32 16 8 64 1 1 1 1 0 1
> 0 4
> 75 32 32 8 0 1 1 0 0 0 1
> 0 0
> 76 32 16 8 0 1 1 0 0 0 1
> 0 0
> 77 32 32 8 0 1 1 1 1 0 1
> 0 0
> 78 32 16 8 0 1 1 1 1 0 1
> 0 0
> 79 24 32 8 64 1 0 0 0 0 1
> 0 0
> 80 24 16 8 64 1 0 0 0 0 1
> 0 0
> 81 24 32 8 64 1 0 0 0 0 1
> 0 0
> 82 24 16 8 64 1 0 0 0 0 1
> 0 0
> 83 24 32 8 0 1 0 0 0 0 1
> 0 0
> 84 24 16 8 0 1 0 0 0 0 1
> 0 0
> 85 16 32 8 32 1 0 0 0 0 1
> 0 0
> 86 16 16 8 32 1 0 0 0 0 1
> 0 0
> 87 16 32 8 32 1 0 0 0 0 1
> 0 0
> 88 16 16 8 32 1 0 0 0 0 1
> 0 0
> 89 16 32 8 0 1 0 0 0 0 1
> 0 0
> 90 16 16 8 0 1 0 0 0 0 1
> 0 0
> 91 8 32 8 32 1 0 0 0 0 1
> 0 0
> 92 8 16 8 32 1 0 0 0 0 1
> 0 0
> 93 8 32 8 32 1 0 0 0 0 1
> 0 0
> 94 8 16 8 32 1 0 0 0 0 1
> 0 0
> 95 8 32 8 0 1 0 0 0 0 1
> 0 0
> 96 8 16 8 0 1 0 0 0 0 1
> 0 0
> 97 4 32 8 16 1 0 0 0 0 1
> 0 0
> 98 4 16 8 16 1 0 0 0 0 1
> 0 0
> 99 4 32 8 16 1 0 0 0 0 1
> 0 0
> 100 4 16 8 16 1 0 0 0 0 1
> 0 0
> 101 4 32 8 0 1 0 0 0 0 1
> 0 0
> 102 4 16 8 0 1 0 0 0 0 1
> 0 0
> 103 4 16 8 0 1 0 0 0 0 1
> 0 0
> Using pixel format 13
>
>
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Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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