[Bf-committers] Blender and ATI
Ton Roosendaal
ton at blender.org
Thu Jun 16 20:10:30 CEST 2005
Hi,
> I have been working with Joshua Doss, the maintainer of the graphics
> card page on blender3d.org, to make more information available on
> which cards work nicely with Blender.
Cool. What could work is someone asking each active developer here to
mention system specs... not as a public call, but by contacting them in
person (otherwise you never get the info!). Here's mine;
Apple G5, ATI 9600
iBook G4, ATI 9200 Mobility
There's also a myriad of confusing information here;
http://blender.org/modules/gfxdatabase/
The amount of chipsets/drivers just is crazy! Should be cleaned up...
> I have been developing some Windows tools to get system configuration
> information, as well as graphics card information. They are not yet
> ready for prime time, but they are getting there. I will be able to
> do something similar for Linux once I get working Linux drivers for my
> video card, but at this point I won't be able to do anything for Mac
> or other platforms since I dont' have that hardware available.
Not sure what you mean... having a *complete* support system for all 3d
cards/OS combos might be not possible. If we just post the list of
active-supported systems, and maybe an extra list of 'reported OK'
systems... that can just give people purchasing info, and maybe even
attract sponsors. :)
> I also have written a GHOST improvement for Windows that will deal
> with several reports in the OpenGL tracker. I will send a patch to
> the list and post it to the patch tracker as soon as you unfreeze CVS
> (this might have already happened!). Let me know if you can
> investigate/accept it now.
I can't... only OSX here. :)
Just post in our tracker, and poke people here to test it!
-Ton-
>
> I have tested it on several systems and it has worked as advertised on
> each.
>
> Matt
>
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Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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