[Bf-committers] BlendXML, status?

Jeremy Wall zaphar at gmail.com
Tue Jun 7 16:32:09 CEST 2005

On 6/7/05, Jonathan Merritt <j.merritt at pgrad.unimelb.edu.au> wrote:
> Raphael Langerhorst wrote:
> >On Monday 06 June 2005 21:00, Jeremy Wall wrote:
> >
> >
> >>I don't know if it's suitable for you requirements but I believe a
> >>VRML/X3D python export script that is very close to completion if
> >>it's not complete already.
> >>
> >>
> >
> >The one's Bart pointed out? That looks excellent (not tested yet)!!
> >Thanks very very much!
> >
> >Of course the "native" support for XML would be great, too. But being
> >able to create X3D XML data out of a blender file is already great.
> >Thank you all,
> >
> >
> Also note that any well-designed XML format should be "relatively
> simple" (much easier than flat binary or non-XML text) to transform in
> some desired way from one DTD to another. The ease of processing XML
> was one of the original design goals. It was certainly one of the
> considerations on the (now-defunct) VRML mailing list when X3D was first
> proposed.
> I assume you're already familiar with XSL processors like Xalan:
> http://xml.apache.org/xalan-j
> As well as normal XSL processing, Xalan has Java extension functions
> which allow you to implement all sorts of arbitrary processing of
> elements and their children.
> If all else failed, you could just use a DOM-based solution to extract
> portions of a Blender XML file and transform them to an X3D DOM
> representation.
> Jonathan Merritt.
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Once the format is finished it would be invaluable for translating to any 
number of other formats or even using third party tools to process the 
files. Additionally things like versioning, and online repositories of 
models, textures, and so on become possible. And with integrated xml support 
blender could commmunicate with all these resources directly.
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