[Bf-committers] OpenGL python export script
Renato Perini
rperini at email.it
Tue Jun 7 10:17:54 CEST 2005
Yes, there is interested in this kind of script.
If I can suggest (I'm not a python coder) a script of this kind should
be versatile enough on what it generate.
The more things it is able to extract, the more useful it is ;-) A small
GUI to control its behaviour should be much apprecuated too. :-)
Raphael Langerhorst ha scritto:
>On Tuesday 07 June 2005 05:04, Renato Perini wrote:
>
>
>>I'm very interested too, in this stuff.
>>I don't know if there is a "fully featured" Blender OpenGL exporter
>>but the problems I had with that scripts I tried is they become
>>"unmaintained" after a while. If your intentions are writing a
>>fully featured and maintained OpenGL exporter for Blender, I think
>>many people will be thankful. :-)
>>
>>Raphael Langerhorst ha scritto:
>>
>>
>>>Hi all,
>>>
>>>sth completely different to XML, I have written (based on existing
>>>work) a python script that directly exports into OpenGL
>>>sourcecode, anyone interested in that? It's about 50 lines of
>>>code, only basic stuff is exported. Or is there already a fully
>>>features OpenGL exporter?
>>>
>>>Regards,
>>>
>>>
>
>
>Seems like there actually is interest :) ... let's see if I can dig
>it up somewhere on my hard disc... found it, and it's actually 150
>lines of code.
>
>Notes:
>
>* The filename is currently hardcoded (/home/raphael/blender_model.c)
> Simply change it to your needs inside the script (or write a
> dialog that asks for input - I'm no Python wizard - in fact this
> script is the only Python code I've written in my life.
>
>* Scaling and deformations:
> These are not handled in the script, you MUST select all objects
> of the scene and select
> Transform -> Clear/Apply -> Apply Size/Rotation (Ctrl+A)
> Transform -> Clear/Apply -> Apply Deformation (Shift+Ctrl+A)
> in order to have correct transformations in the exported file.
>
>* ### NAO MODIFIQUE NADA DAKI PRA BAIXO, I don't know what this means
> (it's from the original author, I just left it in)
>
>* About 60 to 70 % of the code is from me.
>
>* Tested with Blender 2.32
>
>(I just put these notes into the script as well)
>
>
>About maintaining it:
>
>I have now uploaded it to ftp://ftp.g-system.at/people/raphael/scripts
>I am currently not actively using it but I'm accepting patches that
>improves it further and will keep it on this FTP location.
>
>If someone else _wants_ to maintain it, I would be happy as well.
>
>I hope this script is useful to you! Patches welcome of course :)
>
>
>Best wishes,
>Raphael
>
>
>
>
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