[Bf-committers] BlendXML, status?
vmilitaru at sympatico.ca
Mon Jun 6 17:34:00 CEST 2005
Regarding xml usage, let's not forget Ton's point, which I think is
that due to huge datasets used by blender, any translation of data
may prove costly (i.e. slow) as opposed to the current binary format.
Raphael Langerhorst wrote:
> What about the X3D format mentioned on
>Will this be the file format used for BlendXML?
>I won't be able to help you develop BlendXML, but would be an user of
>it - and a very grateful one :) We're working on a virtual reality
>(open source of course) that uses lots of XML for data
>representation. So far we are still in the progress of finding a
>suitable mesh format, but it certainly has to be in XML (at least for
>initial loading and network transportation). We certainly want to
>base the format on an open and accepted standard (X3D?) and it would
>be great if Blender would offer import/export capabilities for it.
>We are also considering to use Blender itself inside the virtual
>reality as "mesh editor" for users to create new forms. I think the
>purely OpenGL based interface of Blender would allow for such an
>integration. [but that's another topic].
>To sum it all up: we would be very grateful if Blender had the
>capability to "fully" import/export mesh data from/to a standardized
More information about the Bf-committers