[Bf-committers] BlendXML, status?

Jeremy Wall zaphar at gmail.com
Mon Jun 6 18:52:39 CEST 2005

I've already mostly completed the expat integration. That part was the easy 
part. Now I just have to spit out xml and create a file. Then parse the file 
and load it into blender. That will be the difficult part. Thanks for the 
offer though

On 6/6/05, Vio <vmilitaru at sympatico.ca> wrote: 
> If of interest, I could contribute a small cpp wrapper for expat I wrote
> for another app.
> The wrapper essentially feeds a few maps and vectors with parsed xml
> data, and then your
> app queries/traverses those maps.
> Caveats: since it requires cpp-specific functionality, I dunno how
> well it could fit inside blender, though. Additionally, while totally
> clueless regarding the blender
> binary file format, I don't think my wrapper will be of much help here
> (it doesn't spit out xml,
> just chews that stuff, for further digestion).
> vio
> Jeremy Wall wrote:
> > I have made some initial progress toward integrating expat into the
> > blender sourcecode. However work is going slowly since my job requires
> > a lot of my time.
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