[Bf-committers] Patch to fix x86_64 compilation

Toshio Kuratomi toshio at tiki-lounge.com
Mon Jun 6 14:03:53 CEST 2005

On Mon, 2005-06-06 at 10:45 +0200, Ton Roosendaal wrote:
> Hi Toshio,
> At first sight the patch looks good (although it's game engine code,  
> not my area). For proper 64/32 bits compiling we have to use "long" for  
> all pointer arithmetic yes.
> I just wonder why you only did this part... in my knowledge Blender is  
> still stuffed with pointer-to-integer abuse all over.
I only fixed code that gcc4 refused to compile.  There could be other
areas with pointer/int abuse but since I'm not familiar with the code
yet, I only worked on the areas gcc pointed out to me.

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