[Bf-committers] Patch to fix x86_64 compilation
Ton Roosendaal
ton at blender.org
Mon Jun 6 10:45:50 CEST 2005
Hi Toshio,
At first sight the patch looks good (although it's game engine code,
not my area). For proper 64/32 bits compiling we have to use "long" for
all pointer arithmetic yes.
I just wonder why you only did this part... in my knowledge Blender is
still stuffed with pointer-to-integer abuse all over.
-Ton-
On 6 Jun, 2005, at 3:20, Toshio Kuratomi wrote:
> I just entered a small patch to fix compilation on AMD x86_64 into the
> patch tracker. Per the Get_Involved page I'm posting here to let
> people
> know it exists.
>
> https://projects.blender.org/tracker/index.php?
> func=detail&aid=2702&group_id=9&atid=127
>
> -Toshio
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Ton Roosendaal Blender Foundation ton at blender.org
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