[Bf-committers] Patch to fix x86_64 compilation

Ton Roosendaal ton at blender.org
Mon Jun 6 10:45:50 CEST 2005

Hi Toshio,

At first sight the patch looks good (although it's game engine code,  
not my area). For proper 64/32 bits compiling we have to use "long" for  
all pointer arithmetic yes.

I just wonder why you only did this part... in my knowledge Blender is  
still stuffed with pointer-to-integer abuse all over.


On 6 Jun, 2005, at 3:20, Toshio Kuratomi wrote:

> I just entered a small patch to fix compilation on AMD x86_64 into the
> patch tracker.  Per the Get_Involved page I'm posting here to let  
> people
> know it exists.
> https://projects.blender.org/tracker/index.php? 
> func=detail&aid=2702&group_id=9&atid=127
> -Toshio
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
Ton Roosendaal  Blender Foundation ton at blender.org  

More information about the Bf-committers mailing list