[Bf-committers] Import scripts quality

Campbell Barton cbarton at metavr.com
Thu Jun 2 01:07:25 CEST 2005

Same here, never got it to work, tried 3 of the below formats to (not 
*.AI though)

There are other things too, some import scripts will put a mesh and not 
check weather theres an existing mesh, therefor overwriting the mesh 
(any other type for thatmatter).

meshtools.py only checks for unique objectname, not meshnames.

We probably need a function.
Blender.sys.getName('somename', Blender.Types.SomeType)

Will add a patch for somthing like this soon.
- Cam

> Hi,
> I know this is not a place to put random complaints in, but after losing
> hours again and again, I feel the need to express some serious concerns
> about the quality of the bundled import scripts.
> I don't know if this is only me, but especially the import script for
> 2D Paths (SVG, PS, EPS, AI, Gimp, it seems to be the same script?) has
> *never* *ever* worked for me on a *single* file I tried.
> I have tried saving in *all* of the above formats from *several* 
> different
> applications (including inkscape itself, with both "Inkscape (.SVG)" and
> "SVG Plain" option), with VERY simple shapes, and the script 1) never
> imported anything or 2) Errored with the usual python error - check 
> console
> or 3) imported random useless vertices.
> There are probably lots of people who try importing paths using this
> script, and get desperate because it - at least for me - seems to never
> work.
> Am I doing something wrong?
> Thanks.
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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Campbell J Barton

133 Hope Street
Geelong West, Victoria 3218 Australia

URL:    http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241

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