[Bf-committers] BlenderCE - First results
Salvatore Russo
salvatore.russo at laposte.net
Tue Jul 26 10:56:52 CEST 2005
Of course :=)
Ah I loked into the code... I desactivated the constructor because of soundpurpose... stupid! It was my last error and after mounth of fight, I solved the last error in this stupid way :=) Commenting the instenciation...
As soon as I have some time, I will also follow Ton suggestions :=) For Unicode, Pocketpc need everything in Unicode, for example, a string is not "blabla" but L"blabla", parameters are not in char but in wchar...
But I am not sure that it is really relevant to change everything... I changed lot of thinks for GHOST but after more experience, I don't think it was necessary... I only worry about file reading and writting...
But it is a other story, for the moment, lets run Blender and have at lease one window :=)
Thanks for your help,
Salvatore
> Salvatore Russo wrote:
>
> ...
> > Here are the two only thinks potentially very dangerous for BlenderCE.
> >
> > SYS_SingletonSystem *SYS_SingletonSystem::Instance()
> > {
> > if (!_instance) {
> > //_instance = new SYS_SingletonSystem(); //Problem for linking with WinCE!?
> > }
> > return _instance;
> > }
> > I was obliged to add these comments because of the following link error that I couldn?t solve!!!!:
>
> I think this is your problem. You cannot just comment the instantiation
> and hope that it will still work.
>
> > error:
> > Linking...
> > SYS_SingletonSystem.obj : error LNK2019: unresolved external symbol "public: __cdecl SYS_SingletonSystem::SYS_SingletonSystem(void)" (??0SYS_SingletonSystem@@QAA at XZ) referenced in function "public: static class SYS_SingletonSystem * __cdecl SYS_Sing
> > letonSystem::Instance(void)" (?Instance at SYS_SingletonSystem@@SAPAV1 at XZ)
>
> Looks like you forgot to link against the library that holds the
> SYS_SingletonSystem creator. It could be that you need to list this
> library multiple times because of dependency problems.
>
> Succes !
>
> -- Hans
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