[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/blenkernel BKE_effect.h blender/source/blender/blenkernel/intern DerivedMesh.c deform.c effect.c mesh.c modifier.c blender/source/blender/blenloader/intern readfile.c writefile.c blender/source/

Alexander Ewering blender at instinctive.de
Tue Jul 26 06:32:56 CEST 2005


On Mon, 25 Jul 2005, Chris Burt wrote:

> Procedural noise textures would have *many* uses in animation. Allows for 
> adding procedural noise to character movements to make them more lifelike and 
> less robotic. There's a good piece of info about this in Ken Perlin's book 
> about procedural textures. Instead of adding noise to just the wave effect, 
> might as well make it available to *all* IPO's and perhaps armature movement?

While you're at the waves effect, look at the instinctive-blender 2 source,
whose waves effect supports moving objects (points) through the water, and
more natural damping.

| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de


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