[Bf-committers] Re: Version skipping

erwin at erwincoumans.com erwin at erwincoumans.com
Fri Jul 22 15:46:31 CEST 2005


 

It would be nice if coming versions can ship with Bullet in the gameengine 
too. I got some support for scons (bandoler) and makefiles (Hans!).
Also I want to remove some old bugs, and perhaps add a few new ;-) 

Erwin 


Ton Roosendaal writes: 

> Hi all, 
> 
> I mentioned it as an idea to Daniel last night, but notice he already  
> took action immediately! :) 
> 
> Because of the amount of changes in the code, with associated  
> version-conversions (armature/pose system, modifier system), it's safer  
> to move the version number up now. That way (new) files saved won't go  
> through the list of non-needed hacks to get things working, and is  
> testing version-conversions more secure. 
> 
> It also means we need a formal decision on the migration path... all  
> issues I intended to make a proposal for first! 
> 
> Proposal: next official release will be 2.40, targeted somewhere in  
> October (?).
> We can bump up two intermediate release codes: 
> 
> Done now: depgraph, armature/pose recode, modifier system recode 
> 
> 2.38: rvk/action/nla system, action/nla editors recode, etc.
>       render pipeline changes (to be announced!)
> 2.39: Tuhopuu UI migration (?)
>       Final testing, testing builds 
> 
> The SoC migration (after approval) should fit in somewhere too. Right  now 
> don't have a lot of time for making a planning, will try to present  one 
> before next sunday meeting! 
> 
> Sorry this wasn't communicated earlier... 
> 
> -Ton- 
> 
> ------------------------------------------------------------------------ 
> --
> Ton Roosendaal  Blender Foundation ton at blender.org  http://www.blender.org 
> 
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