[Bf-committers] Re: Version skipping
erwin at erwincoumans.com
erwin at erwincoumans.com
Fri Jul 22 15:46:31 CEST 2005
It would be nice if coming versions can ship with Bullet in the gameengine
too. I got some support for scons (bandoler) and makefiles (Hans!).
Also I want to remove some old bugs, and perhaps add a few new ;-)
Erwin
Ton Roosendaal writes:
> Hi all,
>
> I mentioned it as an idea to Daniel last night, but notice he already
> took action immediately! :)
>
> Because of the amount of changes in the code, with associated
> version-conversions (armature/pose system, modifier system), it's safer
> to move the version number up now. That way (new) files saved won't go
> through the list of non-needed hacks to get things working, and is
> testing version-conversions more secure.
>
> It also means we need a formal decision on the migration path... all
> issues I intended to make a proposal for first!
>
> Proposal: next official release will be 2.40, targeted somewhere in
> October (?).
> We can bump up two intermediate release codes:
>
> Done now: depgraph, armature/pose recode, modifier system recode
>
> 2.38: rvk/action/nla system, action/nla editors recode, etc.
> render pipeline changes (to be announced!)
> 2.39: Tuhopuu UI migration (?)
> Final testing, testing builds
>
> The SoC migration (after approval) should fit in somewhere too. Right now
> don't have a lot of time for making a planning, will try to present one
> before next sunday meeting!
>
> Sorry this wasn't communicated earlier...
>
> -Ton-
>
> ------------------------------------------------------------------------
> --
> Ton Roosendaal Blender Foundation ton at blender.org http://www.blender.org
>
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