[Bf-committers] NLA not working ?

Ton Roosendaal ton at blender.org
Fri Jul 15 15:34:51 CEST 2005


Hi,

I am struggling with the convention "Active action overrides NLA" which  
was coded half-half only in past versions. In the old Blender it  
actually did the full NLA first, and then just the active Action,  
ignoring (potentially) what was calculated before. This feature was  
abused in confusing ways...

Current code strictly skips all NLA when an action is linked to the  
Armature. Just unlink it to get NLA working, should go fine. :)

The plan is to drop this confusing feature, and allow the "Active  
action" to be set in a different way, like just click in the NLA, which  
also should remap the internal time system to make editing a pleasure.

The action/nla editors have not been reviewed or recoded yet. ;)

-Ton-


On 15 Jul, 2005, at 14:27, malefico andauer wrote:

> Hi, I compiled Blender yesterday and tried an old
> animation with lots of NLA strips plus an action,
> though the action works OK, the NLA strips are just
> ignored. They are supposed to work since they worked
> before.
>
> I'm aware this might be related with the current
> recoding, so it might be a temporary thing that you're
> aware of, but thought about reporting it here just in
> case.
>
> Best regards
>
> malefico.
>
>
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Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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