[Bf-committers] OpenEXR in Blender

Austin Benesh bfdeveloper at gmail.com
Mon Jul 11 05:33:08 CEST 2005


Ton Roosendaal wrote:

> Hi Gernot,
>
> This week I am in pre-production workshop with the Orange team here 
> in  Amsterdam. (And yes, they insist on having exr in Blender! :).
> However, I have no time to review patches now... have to wait for  
> saturday/sunday to work on all the backlogs in patches and coding  
> proposals. Didn't even have time to check on the google stuff!
>
> -Ton-
>
> On 7 Jul, 2005, at 2:47, Gernot Ziegler wrote:
>
>> Hej !
>>
>> Thanks for the shown interest !
>>
>> Well, now it is all about decisions regarding OpenEXR in Blender -
>>
>> Ton, are you happy with this small OpenEXR API implementation ?
>>
>> Can the Windows "builders" contact Kent or me on OpenEXR linking
>> experiments ?
>>
>> <daydreaming>
>> Maybe one could create a first prototype of Blender and some OpenOffice
>> slides for SIGGRAPH ?
>> </daydreaming>
>>
>> ;)
>>
>> Servus,
>>   Gernot
>>
>> BTW, the pfstools were created by some
>> MPI colleagues of mine, we might soon use the first 
>> Blender-generated  HDR
>> images in their HDR display experiments :-)
>>
>> --  T----------------------------W-E-L-C-O-M- 
>> E------------------------------T
>> O  The Austria <=> Sweden <=> Germany <=> Netherlands 
>> connection.....    H
>> |  http://www.mpi-sb.mpg.de/~gziegler | 
>> http://lysator.liu.se/~gz        E
>> \-----------------------------F-U-T-U-R- 
>> E-------------------------------/
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at projects.blender.org
>> http://projects.blender.org/mailman/listinfo/bf-committers
>>
>>
> ------------------------------------------------------------------------ 
> -- 
> Ton Roosendaal  Blender Foundation ton at blender.org  
> http://www.blender.org
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>
This is really good stuff. How soon should we expect a stable version of 
Blender's EXR implementation? I can help getting it to work with win32.


More information about the Bf-committers mailing list