[Bf-committers] Re: [Bf-blender-cvs] CVS
commit: blender/source/blender/blenkernel/intern
armature.c constraint.c object.c
bjornmose
bjornmose at gmx.net
Fri Jul 8 18:56:21 CEST 2005
Ton Roosendaal wrote:
> Hi,
>
> I quickly checked the action_incon.zip file, but dont see the action
> constraint... debugging armatures is still is a pain. :) Could you
> describe where that bone is, and what the target is, and what you
> wanted to achieve?
>
> -Ton-
Was kind of thoughtless giving you a 'puzzle', sorry.
Here is a boiled down to the problem file:
http://mitglied.lycos.de/mosebjorn/hidden/RotatingAction.zip
'footroll' is constraint target of 'toe' and 'foot1'
rotating footroll over 'x' gives a nice non slip rolling foot movement
including bending toes.
Observations:
1. storing in current CVS version and reloading in 2.37 dislocates bones.
2. the rotation target angle (the control input) works with 90 deg
offset, compared to 2.37.
hope that helps a bit
Ole
>
> On 8 Jul, 2005, at 0:19, bjornmose wrote:
>
>> Ton Roosendaal wrote:
>>
>>> ton (Ton Roosendaal) 2005/07/04 22:09:33 CEST
>>> Modified files:
>>> blender/source/blender/blenkernel/intern
>>> armature.c constraint.c
>>> object.c Log:
>>> Action constraint works again. Needs revision though... do that with
>>> testfiles i get from Bassam. :)
>>>
>> Kind of works :)
>> but i am not really happy,
>> see http://mitglied.lycos.de/mosebjorn/hidden/action_incon.zip
>> i did (load old ) save that file with current CVS (co 05/07/07 23:30)
>> well first i thought is was only a PI/2 thingy but when loading that
>> file back to 2.37 all bones with action constraints are wrong.
>> Hump .. looks like mistaking parent/bone/whoever matrix to me
>>
>> Ole
>>
>> P.S. for more detail
>> the 2.37 file i started with
>> http://mitglied.lycos.de/mosebjorn/hidden/depgraphchallenge.zip
>>
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> Ton Roosendaal Blender Foundation ton at blender.org http://www.blender.org
>
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