[Bf-committers] Somethings wacked with scons cvs

zippy trip at spymac.com
Tue Jul 5 21:35:49 CEST 2005


I have

# Configuration file containing user definable options.
VERSION = '2.37a'
BUILD_BINARY = 'release'
USE_BUILDINFO = 'true'
BUILD_BLENDER_DYNAMIC = 'true'
BUILD_BLENDER_STATIC = 'false'
BUILD_BLENDER_PLAYER = 'true'
BUILD_BLENDER_PLUGIN = 'false'
BUILD_DIR = '../build/darwin/'

# Extra compiler flags can be defined here.
DEFINES = []
CCFLAGS = []
CXXFLAGS = []
LDFLAGS = []
USE_INTERNATIONAL = 'true'
BUILD_GAMEENGINE = 'true'
USE_PHYSICS = 'solid'
USE_OPENAL = 'false'
USE_FMOD = 'false'
USE_QUICKTIME = 'true'

# Compiler information.
HOST_CC = 'gcc'
HOST_CXX = 'g++'
TARGET_CC = 'gcc'
TARGET_CXX = 'g++'
TARGET_AR = 'ar'
PATH = '/bin:/sbin:/usr/bin:/usr/sbin'

# External library information.
PLATFORM_LIBS = ['stdc++']
PLATFORM_LIBPATH = ['/System/Library/Frameworks/OpenGL.framework/ 
Libraries']
PLATFORM_LINKFLAGS = []
PYTHON_INCLUDE = ['/System/Library/Frameworks/Python.framework/ 
Versions/2.3/include/python2.3']
PYTHON_LIBPATH = ['/System/Library/Frameworks/Python.framework/ 
Versions/2.3/lib/python2.3/config']
PYTHON_LIBRARY = []
PYTHON_LINKFLAGS = ['-u', '__dummy', '-u', '_PyMac_Error', '- 
framework', 'System', '-framework', 'Python', '-framework',  
'CoreServices', '-framework', 'Foundation', '-framework', 'OpenGL', '- 
framework', 'IOKit', '-framework', 'AppKit']
SDL_CFLAGS = ['-I#../lib/darwin-6.1-powerpc/sdl/include']
SDL_INCLUDE = ['#../lib/darwin-6.1-powerpc/sdl/include']
SDL_LIBPATH = ['#../lib/darwin-6.1-powerpc/sdl/lib']
SDL_LIBRARY = ['libSDL.a']
Z_INCLUDE = []
Z_LIBPATH = []
Z_LIBRARY = ['z']
PNG_INCLUDE = ['#../lib/darwin-6.1-powerpc/png/include']
PNG_LIBPATH = ['#../lib/darwin-6.1-powerpc/png/lib']
PNG_LIBRARY = ['libpng']
JPEG_INCLUDE = ['#../lib/darwin-6.1-powerpc/jpeg/include']
JPEG_LIBPATH = ['#../lib/darwin-6.1-powerpc/jpeg/lib']
JPEG_LIBRARY = ['libjpeg']
OPENGL_INCLUDE = []
OPENGL_LIBPATH = []
OPENGL_LIBRARY = ['GL', 'GLU']
OPENGL_STATIC = []

# The following information is only necessary when you've enabled  
support for
# the game engine.
SOLID_INCLUDE = ['#/extern/solid']
SOLID_LIBPATH = []
SOLID_LIBRARY = []
QHULL_INCLUDE = ['#/extern/qhull/include']
QHULL_LIBPATH = []
QHULL_LIBRARY = []
ODE_INCLUDE = ['#../lib/darwin-6.1-powerpc/ode/include/ode']
ODE_LIBPATH = ['#../lib/darwin-6.1-powerpc/ode/lib']
ODE_LIBRARY = ['libode']
OPENAL_INCLUDE = ['#../lib/darwin-6.1-powerpc/openal/include']
OPENAL_LIBPATH = ['#../lib/darwin-6.1-powerpc/openal/lib']
OPENAL_LIBRARY = ['libopenal']

# The following information is only necessary when building with
# internationalization support.
FTGL_INCLUDE = ['#extern/bFTGL/include']
FTGL_LIBPATH = []
FTGL_LIBRARY = []
FREETYPE_INCLUDE = ['#../lib/darwin-6.1-powerpc/freetype/include']
FREETYPE_LIBPATH = ['#../lib/darwin-6.1-powerpc/freetype/lib']
FREETYPE_LIBRARY = ['libfreetype']
GETTEXT_INCLUDE = ['#../lib/darwin-6.1-powerpc/gettext/include']
GETTEXT_LIBPATH = ['#../lib/darwin-6.1-powerpc/gettext/lib']
GETTEXT_LIBRARY = ['libintl']


I keep gettings errors of files not there or missing inside of intern  
folders.. What do I need to change for it to work on OSX ??


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