[Bf-committers] curves/surfaces/NURBS

Chris Want cwant at ualberta.ca
Tue Jul 5 04:01:18 CEST 2005


By the way, I just wanted to say to the other SoC-ers
that you should *most definitely* feel free to also send
mails to the bf-committers list if you have questions
or problems about technical issues regarding the blender
code -- we're all on the same team here!

Cheers,
Chris


Emmanuel Stone wrote:
> Hello,
> 
> My name is Emmanuel Stone (eman-) and I am one of the new Google
> Summer of Code coders. I will be working on updating Blender's
> curves+surfaces/NURBS code, with Nurbana code, which was donated a
> while ago by Justin Shumaker.
> 
> After some discussion with Ton, it was decided that probably the best
> way to approach this design would be to convert Nurbana's
> functionality to a module which  Blender could access via a C API
> (Nurbana is written in C++). Initially I will just be replicating
> Blender's current functionality using the new code (libNurbana?). But
> this architectural change should facilitate the easy addition of new
> tools to Blender (e.g. loft, refit, subdivide, blend) which are
> implemented in the Nurbana code.
> 
> At this point, before I get started on the coding, I thought it would
> be a good idea to ask for people's suggestions for the design of this
> project. I am new to Blender's codebase (and Nurbana's) and even
> though I am familiar with parametric curves and surfaces I feel that I
> don't have enough knowledge (yet) of Blender's internals to design
> this entirely on my own.
> 
> Suggestions as to how to approach the implementation of this project
> would be much appreciated.
> 
> thanks!
> 
> -eman
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