[Bf-committers] Game engine status

Alexander Ewering blender at instinctive.de
Mon Jan 24 14:00:44 CET 2005

On Mon, 24 Jan 2005, Carsten Wartmann wrote:

> Alexander Ewering wrote:
>>  - A new issues that I found and that's very annoying is non-working IPO
>>    Actuators. Yes, it's true. IPO actuators often *just* don't work. It
>>    seems like this happens more often at lower framerates (like all
>>    recent bugs).
> I stumbeled across that bug too during a CAE lection at the FH-Koblenz this 
> month!
> I tried to trigger a Property- and a Ipoactuator, the Property got set ok, 
> ipo did not play (equall in what playmode etc). Ipo alone worked...

Thanks, at least I know I'm not insane :) I didn't try if the IPO actuator
alone works. So you are suggesting it's the combination of two actuators linked
to a single sensor that causes the bug? Unlikely... but possible!

> I forgot the bugfile in Koblenz, but I guess I can reconstruct it.
> I am about to fill the bugtracker with some more thing I came across during 
> the course in Koblenz.

While you're at it, submit the Ipo bug, then :)

| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de

More information about the Bf-committers mailing list