[Bf-committers] No numpad -- Keymapping?

joeedh joeeagar at prodigy.net
Wed Jan 19 02:48:23 CET 2005

Hi, I think that custom keymapping is a really needed feature for 
Blender.  I know, I know it'll happen during the Future Event System 
Rewrite--which doesn't seem like anytime soon.

Anyway I just made a hacked Blender build for a guy on IRC who didn't 
have a numpad on his keyboard.  I disabled the ZERO-NINEKEY events and 
transferred then to PAD0-1.  It wasn't difficult, it just took changing 
the defines and modifying ghostwinlay.c.

IMHO some consideration should be made for numpad-less users.  I do have 
(somewhere) my keymapping system, which BTW included the gui code, which 
perhaps could be used to temporaliy allow users to redefine problematic 
hotkeys, such as the numpad ones.


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