[Bf-committers] Renderer bugs
Ton Roosendaal
ton at blender.org
Tue Jan 18 19:39:04 CET 2005
Hi,
Grass particles didn't render with gauss filter (ignoring it), causing
the colors of other scanlines to be added over.
Lensflare had 1 variable leftover thinking zbuffer was unsigned. (was
previous bugfix)
Both fixed and in cvs!
-Ton-
On 17 Jan, 2005, at 14:54, Alexander Ewering wrote:
>
> Found several bugs in the current render code. This is what the scene
> (check the particle grass, lens flares) looked like a few weeks ago:
>
> http://pub.intrr.org/ob.jpg
>
> Now it looks like this (unthreaded renderer):
>
> http://pub.intrr.org/halo-alpha-bug.jpg
>
> Or this (threaded):
>
> http://pub.intrr.org/threaded-flare-bug.jpg
>
> It seems like alpha values of particles behind each other don't add up
> anymore. As you can see, the grass is semi-transparent, with the same
> degree of transparency everywhere.
>
> And the lensflare... it completely renders black.
>
> | alexander ewering instinctive mediaworks
> | ae[@]instinctive[.]de http://www[.]instinctive[.]de
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Ton Roosendaal Blender Foundation ton at blender.org
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