[Bf-committers] Renderer bugs

Ton Roosendaal ton at blender.org
Tue Jan 18 19:39:04 CET 2005


Hi,

Grass particles didn't render with gauss filter (ignoring it), causing  
the colors of other scanlines to be added over.

Lensflare had 1 variable leftover thinking zbuffer was unsigned. (was  
previous bugfix)

Both fixed and in cvs!

-Ton-

On 17 Jan, 2005, at 14:54, Alexander Ewering wrote:

>
> Found several bugs in the current render code. This is what the scene
> (check the particle grass, lens flares) looked like a few weeks ago:
>
> http://pub.intrr.org/ob.jpg
>
> Now it looks like this (unthreaded renderer):
>
> http://pub.intrr.org/halo-alpha-bug.jpg
>
> Or this (threaded):
>
> http://pub.intrr.org/threaded-flare-bug.jpg
>
> It seems like alpha values of particles behind each other don't add up
> anymore. As you can see, the grass is semi-transparent, with the same
> degree of transparency everywhere.
>
> And the lensflare... it completely renders black.
>
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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>
------------------------------------------------------------------------ 
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Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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