[Bf-committers] Renderer bugs
Alexander Ewering
blender at instinctive.de
Tue Jan 18 10:10:54 CET 2005
On Mon, 17 Jan 2005, Dan McDonald wrote:
> Alexander Ewering wrote:
>> On Mon, 17 Jan 2005, Alexander Ewering wrote:
>> Here's a reduced version of the blend to reproduce the relevant
>> errors:
>>
>> http://pub.intrr.org/obtest.blend.gz
>
> Reduced? It nearly killed my system! It took up hundreds of megs and my mouse
> moved once every ten seconds. It was about ten minutes before blender
> processed the ESC event. Maybe decimate those meshes so us mortals can try it
> :)
ARGH! Dammit, I didn't remember that it uses LOD, which is
iblender only!
So it probably tried to display and/or render ALL grass in the LOD Level 1
*at once*. That's of course... uhm... bad!
Sorry then, I'll have to provide a test scene with only a single instance
of the grass object.
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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