[Bf-committers] patch for tech mode
Campbell Barton
cbarton at metavr.com
Mon Jan 17 16:49:41 CET 2005
A scale var isnt a bad idea- you could have preset scale vars...
An optioin that americans would like is displaying ft and inches :) They
realy should move to metric.
As for clutter. if you dont want clutter you dont have teach draw mode
enabled.
You only use it when you need to see a distance, where zooming in and
adjusting the display is fine,
I personally use it for building templates - Say I know the dimensions
for a building, I just key in all the data to model a simple template,
clutter dosent matter in this situation- A simple mesh dosent get
cluttered easerly, I need to know the data, realtime feedback is nice
and more data is more usefull then less.
BTW, I strongle disagree with drawing the values in 3Dspace, it would
make the writing realy hard to read. Bitmap fonts are perfect for this,
as it is.
- Cam
Kenneth Styrberg wrote:
> Hi,
>
> yes, the idea of just showing the moving edges/angles could also be an
> option.
>
> When I coded in this into my project, my need was too see all edges in
> the object I edited. When using it for drawings you dont get that much
> "clutter" as with ordinary modelling with higher vertexcount so I
> didn't see the need for less "clutter". I coded in a toggle button to
> switch off the draw of all edge lengths.
>
> I also added the a scale input field so that the values shown can be
> displayed in correct scale. Though the maximum 100 might need to be
> changed to 10000 or more for larger scales!
>
> And as a, not so good Blender coder, I had no clue that there was
> analysis and suggestions added to cvs commits =-O . Now I know!
>
> and yes I'm lazy, but the patch did the work done for me... I can
> however see if I get the grips on how to add the option to display
> only changing bit of the mesh, if not someone else do it better/faster
> than me!
>
>
> regards
>
> //styken
>
> Ton Roosendaal wrote:
>
>> Hi,
>>
>> I also tested code that displayed lengths/areas/angles on selection
>> (and grabbing) of a single vertex. Found it far too confusing and
>> cluttered, especially for angles and areas. With the commit I
>> provided an analysis and suggestions for useful drawing of
>> measurement stats (which nobody read apparently).
>>
>> So for time being the current cvs code only displays the stats
>> following the existing selection rules. That parts works, now the
>> rest...
>>
>> I know coders (these lazy asses! :) like to find the quickest hack
>> possible and move on, but this is no release, so hopefully someone
>> gets inspired to provide actual work on this area. If not, it is as
>> Campbell says very easy to change. Don't need help for that. :)
>>
>> -Ton-
>>
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>
>
--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
-------------- next part --------------
A non-text attachment was scrubbed...
Name: smime.p7s
Type: application/x-pkcs7-signature
Size: 4851 bytes
Desc: S/MIME Cryptographic Signature
Url : http://projects.blender.org/pipermail/bf-committers/attachments/20050117/9d038539/smime.bin
More information about the Bf-committers
mailing list