[Bf-committers] [Fwd: [Re: [Bf-blender-cvs] CVS
MT_assert.h blender/intern/moto/intern MT_Assert.cpp]]
mal at candomultimedia.com
Mon Jan 17 17:46:34 CET 2005
I thought the game engine issue was fixed ( Kester mentioned that some
of the quaternion code was returning NaN, and I thought he fixed it ).
> On Mon, 17 Jan 2005, Stephen Swaney wrote:
>> Must remember to do cvs update -A later.
> Be aware though that you will then have a broken game engine again...
> I use the viewer object from the NaN walkthrough demo, and it's
> broken (sloppy movement) unless I use the pre-dec-3 gameengine.
> | alexander ewering instinctive mediaworks
> | ae[@]instinctive[.]de http://www[.]instinctive[.]de
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