[Bf-committers] Animation project
Ton Roosendaal
ton at blender.org
Mon Jan 17 12:50:55 CET 2005
Hi,
I'm not sure what you mean... the FK/IK rules in armatures I also don't
grasp really yet. As far as I know you can set the bones to be
connected with an "IK" button, with works both to 'parent' or to
'un-parent'. And your proposal is to have a hotkey for it? Sounds very
reasonable of course!
In general, the target is to move as much editing on Bones, armatures,
poses, actions and NLA to become interactive & visualized and in 3d
window. The exact design for that is far from finished, still need to
a) understand how it now works and b) finish final design for how it
will be improved. :)
-Ton-
On 17 Jan, 2005, at 10:00, Michael Reimpell wrote:
>> Nevertheless, here's an attempt to illustrate what could be worked on
>> first;
>> http://wiki.blender.org/bin/view.pl/Blenderdev/AnimationUpdate
>
> In the "Edit Mode / Pose Mode" section I read
> "Bones should get split and merge options."
> Does this include an interconnect ("FKey") option or a dotted
> parenting/direct
> parenting toggle option (currently there is no way back from dotted
> parenting)? I miss both in the current implementation.
>
> Regards,
> Michael
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Ton Roosendaal Blender Foundation ton at blender.org
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