[Bf-committers] Re: Animation project
Stephane SOPPERA
stephane.soppera at wanadoo.fr
Sat Jan 15 20:14:14 CET 2005
GSR - FR wrote:
>stephane.soppera at wanadoo.fr (2005-01-15 at 1837.25 +0000):
>
>
>>I don't see in this list anything about ipo curve interpolation.
>>A problem I have with current ipo automatic interpolation, is that it
>>overruns limits.
>>To illustrate my points let's have a look to an IPO:
>>http://perso.wanadoo.fr/stephane.soppera/blender/capture4_.png
>>I you can see on this picture, the second and third point have the same
>>value. But between these two points the interpolated value is not constant.
>>If you take the fifth point, that should be a minimum, the interpolation
>>of the ipo after it go smaller than its value.
>>
>>
>
>They are bezier kind, IIRC, so they will do that. Have you tried
>editing the handle types? HKEY, Shift+H and VKEY.
>
>
Actually the problem is that they are treated as "usual" 2D curves, and
are allready in automatic mode. What I propose is a mode that don't
exist and don't make sense for 2D/3D curves. It only make sense for
animation curves (curves for which the x is the time and y a value of
position/color/angle/...).
>>This kind of interpolation is the default one in 3DSMax. I have a script
>>that moves IPO handles to obtain this interpolation, see the attached file.
>>
>>
> But
>I guess Bezier and the use of the correct handle type for each point
>would be better, things require acceleration in many cases.
>
>
What do you mean? By default blender already use bezier and default
bezier automatic handles.
Automatic handles is what I consider as an issue for IPO curves since
they are adapted for 2D/3D curves but not for "time" related ones.
But you (and every else one as I see) have the right to disagree with this.
I was just proposing this since I though that is was a good and
animation-compliant automatic interpolation.
I think I'll simply keep my little script.
--
Stephane SOPPERA
http://perso.wanadoo.fr/stephane.soppera
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