[Bf-committers] Re: GameObject Python Distance function

erwin at erwincoumans.com erwin at erwincoumans.com
Tue Jan 11 17:47:33 CET 2005

Wouldn't it be better to add a new Math/Utility module ? 

It wouldn't require that much extra, and it is easier to extend with other 
useful things. Also just passing simpel types makes it more general purpose 
, passing objects limits the usage: you can't get the distance between to 
points (for example the distance from a hitpoint and another point). 


Toni Alatalo writes: 

>> From: "charlie c" <snailrose at bresnan.net>
>>  print Obj1.getDistance(Obj2.getPosition())
> nice - one comment regarding the interface: it's logical in one way to 
> have the obj1 in one end and the position of obj2 in the other -- it also 
> allows giving other positions than those of objects. however, at least 
> i've found it nice when you can just give objects to such calls. 
> for example, in Soya3d you can do obj1.look_at(obj2) (that rotates obj1).
> so would it be good to add support for obj1.getDistance(obj2) here too? 
> ~Toni 
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