[Bf-committers] Wire colors
Jean-Luc Peuriere
jlp at nerim.net
Tue Jan 11 00:19:36 CET 2005
Le 10 janv. 05, à 14:37, Ton Roosendaal a écrit :
> Hi,
>
> As mentioned in the irc minutes, I've digged up results from (lengthy
> :) wire color discussions in past. Below the idea I think matches
> almost all proposals best, without giving up current functional use of
> colors.
>
> - we introduce an editable palette of 16 colors (more seems to become
> confusing).
> - each palette color includes the deselected/selected/active state,
> have to check on a good general rule (or setting) for brightening or
> darkening.
> - for each palette color you can define rules (in a pulldown), which
> can mimic current use of colors (Library, Ipo-Keys, from "Set" Scene,
> Duplicated) and which allows new rules as well (layer bits, is child,
> Object type, whatever). Could even check on using python for rules...
> - Default rule is "Free", which allows a menu per Object to assign a
> free color (pop-up menu with swatches choices in Object buttons).
> - Rules can get a priority setting to enable one rule to override
> another. This to prevent a conflict between "Library" and "Free" color
> for example.
> - Colors only apply Object mode wire draw.
> - Have to check on zbuffered wireframe... non-zbuffered might look
> ugly and confusing then.
>
> This can become part of Themes, assuming that you're not editing such
> rules or colors all the time.
fine with me. I can work along those lines.
For different colors, my ideas was to use HSV values, with saturation
and values for active/selected states. will post some trys with this
idea
another option is to revert base color when active/selected
--
Jean-Luc
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