[Bf-committers] Wire colors

Ton Roosendaal ton at blender.org
Mon Jan 10 14:37:48 CET 2005


Hi,

As mentioned in the irc minutes, I've digged up results from (lengthy  
:) wire color discussions in past. Below the idea I think matches  
almost all proposals best, without giving up current functional use of  
colors.

- we introduce an editable palette of 16 colors (more seems to become  
confusing).
- each palette color includes the deselected/selected/active state,  
have to check on a good general rule (or setting) for brightening or  
darkening.
- for each palette color you can define rules (in a pulldown), which  
can mimic current use of colors (Library, Ipo-Keys, from "Set" Scene,  
Duplicated) and which allows new rules as well (layer bits, is child,  
Object type, whatever). Could even check on using python for rules...
- Default rule is "Free", which allows a menu per Object to assign a  
free color (pop-up menu with swatches choices in Object buttons).
- Rules can get a priority setting to enable one rule to override  
another. This to prevent a conflict between "Library" and "Free" color  
for example.
- Colors only apply Object mode wire draw.
- Have to check on zbuffered wireframe... non-zbuffered might look ugly  
and confusing then.

This can become part of Themes, assuming that you're not editing such  
rules or colors all the time.

-Ton-

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Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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