[Bf-committers] Idea for textureing method.

Robert Wenzlaff rwenzlaff at soylent-green.com
Fri Jan 7 01:17:18 CET 2005


On Thursday 06 January 2005 16:47, Robert Wenzlaff wrote:
> At 12:01 PM 1/6/05, you wrote:
> >In reply to Robert Wenzlaff (rwenzlaff at soylent-green.com):
> >
> >You could always try something like this playing with the Normal as input:
> >http://www.cs.umn.edu/~mein/blender/messedtex.blend
>
> Closer to what I want.  Not sure if it's precisely what I want.  For one I
> don't think you could make twisting textures with this method.

Direction-wise it looks OK, but the texture space varies with the branch 
diameter now (because the angle between the normals is steeper I guess).  

http://www.soylent-green.com/Tree_nor.png.
-- 
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Robert Wenzlaff  rwenzlaff at soylent-green.com



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