[Bf-committers] Idea for textureing method.
Robert Wenzlaff
rwenzlaff at soylent-green.com
Fri Jan 7 01:17:18 CET 2005
On Thursday 06 January 2005 16:47, Robert Wenzlaff wrote:
> At 12:01 PM 1/6/05, you wrote:
> >In reply to Robert Wenzlaff (rwenzlaff at soylent-green.com):
> >
> >You could always try something like this playing with the Normal as input:
> >http://www.cs.umn.edu/~mein/blender/messedtex.blend
>
> Closer to what I want. Not sure if it's precisely what I want. For one I
> don't think you could make twisting textures with this method.
Direction-wise it looks OK, but the texture space varies with the branch
diameter now (because the angle between the normals is steeper I guess).
http://www.soylent-green.com/Tree_nor.png.
--
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Robert Wenzlaff rwenzlaff at soylent-green.com
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