[Bf-committers] Idea for textureing method.

Robert Wenzlaff rwenzlaff at soylent-green.com
Thu Jan 6 22:47:19 CET 2005

At 12:01 PM 1/6/05, you wrote:
>In reply to Robert Wenzlaff (rwenzlaff at soylent-green.com):
>You could always try something like this playing with the Normal as input:

Closer to what I want.  Not sure if it's precisely what I want.  For one I 
don't think you could make twisting textures with this method.

Is the Nor mapping define "Z" as the directional derivative (vector 
perpendicular to the normal, pointing in the direction that has the 
steepest slope)?  I've never used it for anything other than envmaps and 
don't know how it is mathematically defined.

Robert Wenzlaff

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