[Bf-committers] Idea for textureing method.

Robert Wenzlaff rwenzlaff at soylent-green.com
Thu Jan 6 01:55:14 CET 2005


On Wednesday 05 January 2005 09:19, Robert Wenzlaff wrote:
> I sat down the other night to make a tree (I know, "....only God...").
>
> I made a very convincing bark texture from the procedurals.  I should say,
> it was very convincing on the trunk.  Where the branches went horizontal,
> it of course looked wrong.
[...]
>What if the OB field were allowed to be a list of empties, or a 
>special object type, and the resulting texture space was a distance weighted 
>average of the empties' spaces?
[...]
> Thoughts?  Am I missing something?  I just had a thought that I could start
> with a hi-res lattice, deform it into a rough tree shape, and use that in
> the OB field of the texture (but not make it a deform parent).   A little
> trickier to edit than a field of empties, but it might serve the same
> purpose.  I'll test after I get back from work.

Well, my idea of using a latice to deform an empty and then using the empty in 
the OB field didn't work.   So any thoughts on this method before I start 
planning code?

-- 
**************************************************
Three rings for the Elven Kings....
     after that, their answering machine picks up.
**************************************************
Robert Wenzlaff        rwenzlaff at soylent-green.con



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