[Bf-committers] Doxygen docs?

Alexander Ewering blender at instinctive.de
Wed Jan 5 22:36:45 CET 2005

On Wed, 5 Jan 2005, joeedh wrote:

> design is fairly abstracted.  For example, adding a new object type, or a new 
> Library block type, requires adding code to about ten different files, as 
> everything is done on a per-case basis.  I understand why this is; after all 
> a lot of that code comes from a time long before modern software design.  But 
> it's still confusing.

If "modern software design" is about as good as any modern thing today, I'm
totally for archaic software design :)

> And don't forget the spacetypes.  When I made an abstracted spacetype layer 
> (which I did in C) for C++ components I have to add code in three seperate 
> source files.  Finding where to put the header drawing code was especially 
> annoying.

Do you know what I think? I think you can't deal with procedural programming
languages. :)

| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de

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