[Bf-committers] Doxygen docs?
Alexander Ewering
blender at instinctive.de
Wed Jan 5 22:36:45 CET 2005
On Wed, 5 Jan 2005, joeedh wrote:
> design is fairly abstracted. For example, adding a new object type, or a new
> Library block type, requires adding code to about ten different files, as
> everything is done on a per-case basis. I understand why this is; after all
> a lot of that code comes from a time long before modern software design. But
> it's still confusing.
If "modern software design" is about as good as any modern thing today, I'm
totally for archaic software design :)
> And don't forget the spacetypes. When I made an abstracted spacetype layer
> (which I did in C) for C++ components I have to add code in three seperate
> source files. Finding where to put the header drawing code was especially
> annoying.
Do you know what I think? I think you can't deal with procedural programming
languages. :)
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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