Sound/Game system status and work. Was: Re: [Bf-committers] 2.36 status...

Alexander Ewering blender at
Wed Jan 5 07:40:25 CET 2005

On Tue, 4 Jan 2005, Patrick Mullen wrote:

> Nice work it looks like so far.
> "This also means, of course, that the pitch of a sound can't be changed
>  anymore while it is running."
> Ack!  This worked before.  I use it to have different sounding
> footsteps so that the sound doesn't get repetetive.  Any workaround?

Don't misunderstand this. Of course you can change the pitch of a sound,
just not *while the sound is already running*. You can change it *before*
starting the sound.
That should be enough for different sounding footsteps, shouldn't it?

| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de

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