Sound/Game system status and work. Was: Re: [Bf-committers] 2.36
status...
Alexander Ewering
blender at instinctive.de
Wed Jan 5 07:40:25 CET 2005
On Tue, 4 Jan 2005, Patrick Mullen wrote:
> Nice work it looks like so far.
>
> "This also means, of course, that the pitch of a sound can't be changed
> anymore while it is running."
>
> Ack! This worked before. I use it to have different sounding
> footsteps so that the sound doesn't get repetetive. Any workaround?
Don't misunderstand this. Of course you can change the pitch of a sound,
just not *while the sound is already running*. You can change it *before*
starting the sound.
That should be enough for different sounding footsteps, shouldn't it?
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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