Sound/Game system status and work. Was: Re: [Bf-committers] 2.36
blender at instinctive.de
Wed Jan 5 04:42:01 CET 2005
On Wed, 5 Jan 2005, Alexander Ewering wrote:
> So, here we go:
- Culling. Sounds are culled (paused) whenever they are far away eonugh so
that their final mix volume would be below 4/127 of the maximum volume.
Saves CPU cycles.
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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