Sound/Game system status and work. Was: Re: [Bf-committers] 2.36 status...

Alexander Ewering blender at instinctive.de
Wed Jan 5 04:42:01 CET 2005


On Wed, 5 Jan 2005, Alexander Ewering wrote:

> So, here we go:

I forgot:

- Culling. Sounds are culled (paused) whenever they are far away eonugh so
   that their final mix volume would be below 4/127 of the maximum volume.

   Saves CPU cycles.

| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de


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