[Bf-committers] Wood texture update
Ton Roosendaal
ton at blender.org
Sun Feb 27 19:14:32 CET 2005
Hi,
I would think an even simpler solution, clipping the sine formula
halfway, which results in a sort-of sawtooth as well.
You then only have to add 1 option in the GUI, "Saw Tooth", which
supports all current types as well, including keeping it compatible.
-Ton-
On 27 Feb, 2005, at 10:43, Jiri Hnidek wrote:
> Hi,
> it seems really much more realistic, and there is really complex
> theory in the background ;-) ... I wonder, that it is implemented with
> so small patch ;-). I like it.
>
> Jiri
>
>> By popular demand, a comparison:
>>
>> http://blender.spaceisbig.com/old_wood01.jpg - Official 2.36
>> http://blender.spaceisbig.com/new_wood01.jpg - My Build
>>
>> *Identical* blend file. Blend file created in 2.36 *then* opened in
>> my build and rendered with *no* tweaking. Not fantastic, but also
>> only represents about 3 minutes of work.
>>
>> Let the critics decide?
>>
>> Regards,
>> --Chris "Trying to sell wood to the masses" Burt
>
>
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>
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Ton Roosendaal Blender Foundation ton at blender.org
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