[Bf-committers] Memory Leaks

Ton Roosendaal ton at blender.org
Sat Feb 26 11:49:30 CET 2005


Hi,

The game engine uses very advanced C++ memory features, and not the  
stupid C guarded alloc library we have in rest of Blender. As a result  
Blender itself is 100% memory-leak free, but the engine not.

Yes, I don't understand software engineering well! ;-)

-Ton-

On 25 Feb, 2005, at 23:18, joeedh wrote:

> charlie c wrote:
>
>> Hey all, i plugged the code found here
>>
>> http://www.fluidstudios.com/pub/FluidStudios/MemoryManagers/ 
>> Fluid_Studios_Memory_Manager.zip
>>
>> into the game engine and ran the file conveyor-head.blend from the  
>> 225 demos
>> and the results are quite surprising.
>> I'm not 100% on how accurate this report is but i thought i would  
>> share it .
>>
>> http://home.bresnan.net/~snailrose/_report/conveyor-head.html
>>
>> this report is form letting it run untill the head is squashed :)
>>
>>
>> _______________________________________________
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>>
>>
> Hm, kindof like Blender's MEM_guardealloc module for C :)
>
> joeedh
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>
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--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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