[Bf-committers] New Transform patch.
Chris Burt
desoto at blender.spaceisbig.com
Sat Feb 26 04:08:49 CET 2005
Thanks for your comments joeedh, I hope you didn't take offense. I
apologize that I didn't make mention of your participation in the
beginnings of this project! I was just making an attempt to point out
that its important to realize this project has now evolved to a point
where its probably best to have more of a support role now, and do your
best to provide feedback as opposed to providing code. Too many cooks
can spoil the broth after all :) Hope I didn't stir up any hard
feelings, thats far from my goal here :)
Regards,
--Chris
joeedh wrote:
> Don't forget that I was, how did the meetings notes put it, "Martin's
> 'sidekick'" at the beginning of this project? I've since dropped out,
> but I'm not foreign to the code. I did, after all, port over the
> transdata conversion code :)
>
> And I even wrote the first version of the scale function, but it was a
> little too messy (I couldn't isolate exactly how the code worked at
> first (the old code in editobject.c was way too messy) so while I did
> end up with the exact same functionality, it took a *lot* of trial and
> error and by that time the function needed to be rewritten. Which is
> why theeth rewrote it :) ).
>
> And yes, I know I contributed some fairly bad code back then, but
> everyone makes mistakes, and in that case I was basing my solutions off
> of the old transform code :)
>
> And I'm not very good at describing things like what my patch does. .
> .it makes your objects go along the axis closest to the mouse cursor,
> but as your still in middlemouse-click mode. . .you click and drag along
> the appropriate axis. . .I don't know. But I at least thing it's useful.
>
> joeedh
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