[Bf-committers] MSVC7 users rejoice!

Gilbert, Joseph jgilbert at tigr.org
Mon Feb 21 00:04:39 CET 2005


Tell me your woes. Do you have errors? You'll need to update the
/blender and lib/windows
 
-----Original Message-----
From: bf-committers-bounces at projects.blender.org
[mailto:bf-committers-bounces at projects.blender.org] On Behalf Of Austin
Benesh
Sent: Sunday, February 20, 2005 5:52 PM
To: 'bf-blender developers'
Subject: RE: [Bf-committers] MSVC7 users rejoice!
 
Well, um, it's not perfect, but hey, it's better!
 
________________________________

From: bf-committers-bounces at projects.blender.org
[mailto:bf-committers-bounces at projects.blender.org] On Behalf Of Austin
Benesh
Sent: Sunday, February 20, 2005 3:10 PM
To: bf-blender developers
Subject: Re: [Bf-committers] MSVC7 users rejoice!
 
YES! Thank you, so much!!!
	----- Original Message ----- 
	From: Gilbert, Joseph <mailto:jgilbert at tigr.org>  
	To: bf-blender developers
<mailto:bf-committers at projects.blender.org>  
	Sent: Sunday, February 20, 2005 3:08 PM
	Subject: [Bf-committers] MSVC7 users rejoice!
	 
	Hopefully the msvc7 build now works correctly.
	
	Building on msvc7:
	- build the blender/extern/extern.sln solution
	- build the blender/intern/intern.sln solution
	- build the blender/projectfiles_vc7/blender/blender.sln
solution
	
	There are 4 solution configurations now for extern.sln and
intern.sln
	Blender Debug and Blender Release are for building BlenderPlayer
and
	Blender. 3D Plugin Debug and Release are for building the
ActiveX web
	plugin. You should build a solution appropriate to what you want
to do.
	
	The blender.sln has 6 configurations now: Blender debug and
release,
	BlenderPlayer debug and release and 3D Plugin debug and release.
Choose
	the config you want and then 'build solution' (as apposed to
build
	blender).
	
	You can bring up the activeX plugin in the test container and
regester
	it and play with it there. It should build now in both a JIT
debug and
	release version.
	BlenderPlayer.exe and Blender.exe will build to blender/bin or
	blender/bin/debug with their correct .dll dependencies already
in the
	folders. Also .Blender gets copied to the blender/bin/debug.
	
	Blender and BlenderPlayer now build a true debug build with
links to the
	CRT and Python. (It was building a release version for both the
debug
	and release builds before)
	
	I tried to convert the .sln and .vcproj file to a 2002 .NET
compatible
	format (even though I was using 2003 .NET) so it should be
compatible
	with both. (hopefully :)
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