[Bf-committers] scons linux2 build
Kent Mein
mein at cs.umn.edu
Tue Feb 15 14:12:29 CET 2005
In reply to Gilbert, Joseph (jgilbert at tigr.org):
Seems reasonable, I've commited them.
Kent
> Hi hi,
>
> I just finished building blender with scons using the .linux2 build
> system. I needed to add the following for the compile to go through:
> /-----------------
> /blender/SConstruct
>
> opengl_include = ['/usr/include']
> changed to:
> opengl_include = ['/usr/include','/usr/X11R6/include']
>
> to allow the GHOST library to find the X11/Xlib.h header
> /---------------
> Also:
> /blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
>
> added the line:
> ras_openglrasterizer_env.Append (CPPPATH =
> user_options_dict['OPENGL_INCLUDE'])
>
> to allow openGLRasterizer to find the openlGL libraries
> /-----------------
>
> Im not very vaguely familiar with the scons system. Is this something
> that should be committed for all linux2 builds?
>
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http://www.cs.umn.edu/~mein
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