[Bf-committers] blender LSCM
Jean-Luc Peuriere
jlp at nerim.net
Sun Feb 13 23:35:54 CET 2005
Checked this very nice thread :
http://www.cgtalk.com/showthread.php?t=200732&page=1&pp=15
blender was used, alongside modo, ZBrush and Messiah to layout the UVs
with LCSM
comments from the author :
> For blender, I imported and exported OBJ. No problems with using
> blender, worked better than I expected. I didn't see a way to change
> the UV space past 0-1 which would have helped to layout the UVs in
> multi-UV sets, also it was a little sluggish in the UV editor to edit
> UVs.
--
Jean-Luc
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