[Bf-committers] blender LSCM

Jean-Luc Peuriere jlp at nerim.net
Sun Feb 13 23:35:54 CET 2005


Checked this very nice thread :  
http://www.cgtalk.com/showthread.php?t=200732&page=1&pp=15

blender was used, alongside modo, ZBrush and Messiah to layout the UVs 
with LCSM

comments from the author :
>  For blender, I imported and exported OBJ. No problems with using 
> blender, worked better than I expected. I didn't see a way to change 
> the UV space past 0-1 which would have helped to layout the UVs in 
> multi-UV sets, also it was a little sluggish in the UV editor to edit 
> UVs.



-- 
Jean-Luc
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