[Bf-committers] Merging material settings for game engine and
rendering
Mal
mal at candomultimedia.com
Thu Feb 10 15:24:42 CET 2005
Hi Alexander,
>> If a texture exists on material slot 1, it becomes the normal
>> texture. If a reflection texture is mapped above it, it becomes a
>> reflection map. If a texture is applied in slot eg 3, with a blend,
>> it becomes a multi-textured object. etc etc.
>
> I don't know if opengl supports all the mapping modes (cubes, sphere,
> tube, flat,
> then orco, glob, object, etc.), blending modes, etc. ..
For most of these modes, the UV's per face should be relatively easy to
pass to the game engine.
> Neither does the game
> engine support multi-texturing, as you will know.
Not yet ;)
Mal
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