[Bf-committers] Merging material settings for game engine and rendering

Mal mal at candomultimedia.com
Thu Feb 10 15:24:42 CET 2005


Hi Alexander,

>> If a texture exists on material slot 1, it becomes the normal 
>> texture.  If a reflection texture is mapped above it, it becomes a 
>> reflection map.  If a texture is applied in slot eg 3, with a blend, 
>> it becomes a multi-textured object. etc etc.
>
> I don't know if opengl supports all the mapping modes (cubes, sphere, 
> tube, flat,
> then orco, glob, object, etc.), blending modes, etc. .. 

For most of these modes, the UV's per face should be relatively easy to 
pass to the game engine.

> Neither does the game
> engine support multi-texturing, as you will know.

Not yet ;)

Mal


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