[Bf-committers] Tool Stack with Tool Painter!

zippy trip at spymac.com
Thu Feb 10 06:40:14 CET 2005


dude if you are going to tease us then at least make a movie of your 
new blender use like one of those screenshot movie programs.
Oh and if it is powerful enough could it make a new armature system ???


On Feb 10, 2005, at 12:33 AM, joeedh wrote:

> I'm not going to post any code, but I had to say. . .
>
> I've written an abstracted tool layer!  For my new he mesh type!!  And 
> it supports macros!!!
>
> And what's even cooler, I've written a special "tool paint" for these 
> macros!  Of course, all it does is do a findnearestface once every 0.1 
> seconds, nothing fancy, but even still, I've just made LetterRip's 
> sculptmesh tool in about 2 seconds by creating a macro consisting of 
> expand-selection & move-along-normal (a special "macro" transform, 
> since normal transforms and this system are pretty much 100% 
> incompatible).
>
> I feel so excited.
>
> joeedh
> P.S.: Now if only I could get those STUPID subdivide and delvert 
> functions to work!
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>



More information about the Bf-committers mailing list