[Bf-committers] Tool Stack with Tool Painter!
joeedh
joeeagar at prodigy.net
Thu Feb 10 06:33:41 CET 2005
I'm not going to post any code, but I had to say. . .
I've written an abstracted tool layer! For my new he mesh type!! And
it supports macros!!!
And what's even cooler, I've written a special "tool paint" for these
macros! Of course, all it does is do a findnearestface once every 0.1
seconds, nothing fancy, but even still, I've just made LetterRip's
sculptmesh tool in about 2 seconds by creating a macro consisting of
expand-selection & move-along-normal (a special "macro" transform, since
normal transforms and this system are pretty much 100% incompatible).
I feel so excited.
joeedh
P.S.: Now if only I could get those STUPID subdivide and delvert
functions to work!
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