[Bf-committers] Modification Stack
joeedh
joeeagar at prodigy.net
Wed Feb 9 05:07:16 CET 2005
Austin Benesh wrote:
>I have found a simple (and somewhat crude at the moment) way of storing the
>EditMesh data in a stack after every time free_editMesh is called (only when
>leaving edit mode, however). This data, through a simple drop-down menu, can
>then be re-applied by simply replacing it with the current EditMesh. No
>stack dependencies are created this way, but large amounts of RAM would be
>used, dependent on how many EditMeshes you have in the stack. What I might
>do is set a limit (a.k.a, 100), or make it user-controlled. Anyway, this
>seems to be the best way to make a modifier stack. If you need more
>clarification, please reply.
>
The best way would probably be to store undo meshes in the stack.
Remember, on each undo push the editmesh is converted into a special
compressed undo mesh.
joeedh
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