[Bf-committers] Modification Stack
Austin Benesh
doccoaster at msn.com
Wed Feb 9 02:14:07 CET 2005
That's cool. Maybe if I have time I'll work on the modifier stack. Anyone
who wants to help just ask.
-----Original Message-----
From: bf-committers-bounces at projects.blender.org
[mailto:bf-committers-bounces at projects.blender.org] On Behalf Of joeedh
Sent: Tuesday, February 08, 2005 5:53 PM
To: bf-blender developers
Subject: Re: [Bf-committers] Modification Stack
Austin Benesh wrote:
> Is it possible to create a per-object modification stack, similar to
> that used in 3DS Max? This would make it possible to undo /certain/
> changes and would give an overall visual of the changes made.
>
>------------------------------------------------------------------------
>
There is the possibiliy of converting the undo stack into a modifyer
stack, that way you could remove parts of it and reorder parts. . .
It would work by each successive undo push storing the differences
between it and the last push, rather then just a copy of the mesh. Or
so I think. I've been thinking about this lately :)
By the way, there's also the possibility of adding a tool macro record
feature to Blender, where a user could record combinations of tools and
then re-execute them. I've already implemented it in my new mesh type
(no, its not in the code I posted, I did it after posting that) and it's
fairly cool. The only problem is dealing with transforms, but tools
that only take a one-paremeter transform (like extrude) can probably use
a special transform function.
joeedh
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