[Bf-committers] Space orb anyone? - Ghost input

Rodrigo Damazio rodrigo.damazio at poli.usp.br
Tue Feb 8 00:40:00 CET 2005


       Actually, this is the same as adding spaceball support. It's been 
mentioned before, and I'm trying to do it (the communication with the 
device is the easiest part, actually). My greatest difficulty is 
actually assigning blender commands to ehte buttons - I'd like the user 
to be able to assign any command (or mode switch) to any spaceball 
button (there are 12), but since the menus are hard-coded and most of 
its commands aren't mapped to python, it's been a bit hard. It seems to 
me (correct me if I'm wrong) that the blender architecture isn't very 
modular, as everything is hardcoded, sometimes even having OpenGL 
commands mixed with higher-level stuff, so I have no idea how to allow 
the user to select any command, or how to call any command with this. I 
wonder if the blender developers have any suggestion on how to do this 
without having to re-hardcode all the menus??

Thank you,
Rodrigo

Campbell Barton wrote:

> Hi, at metavr we use a space orb for 3d navagation, there realy nice - 
> 6d of freedon, they are serial port devices, does anybody know if it 
> would be possible to add support for the space orb into Blender? this 
> could be a code bounty-
> the device is called a space orb 360, google for it.
> Linux has space orb drivers as as part of its joystick stuff, so mabe 
> we only need to support generic joysticks.
> Sorry I should gave more details but Im in a rush..
> - Cam
>


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