[Bf-committers] Armature total mess?
Roland Hess
rolandh at reed-witting.com
Mon Feb 7 17:29:07 CET 2005
One of the most basic things to consider regarding constraints and
their relation to armatures is whether there is an advantage to
allowing constraints to continue as "live" modifiers. In the work
flow, constraints are re-evaluated with an armature at every move, on
every frame, to help achieve the final displayed pose. Would any real
functionality be lost if constraints were instead turned into simple
keyframing tools?
When the user interacts with the armature while posing it,
constraints would be calculated, etc., but afterward (between key
frames), they would not be used, interpolating motion strictly
between bone keyframes. Want to change to keys? Grab the appropriate
bone at the frame you want to affect, and the constraints become
active when you start pushing bones around.
Constraints become a posing tool, not an interpolation tool as they
(partially) are now.
--
Roland Hess - harkyman
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