[Bf-committers] Armature total mess?
malefico andauer
the3d_hut at yahoo.com.ar
Mon Feb 7 15:17:59 CET 2005
Hi, just want to comment on this:
--- Roland Hess <rolandh at reed-witting.com> escribió:
> structure. Blender's character animation tools have
> been little used
> (note - not NEVER used), and with good reason. It's
> nearly impossible
> to go beyond the basics in an efficient manner.
Well, actually I'm part of a team which is indeed
working on a big scale project. We have applied all
known tricks in order to get the results we want.
However, even when we are using the current animation
system, we don't mind to switch to something new and
better anytime.
Please do not let "backward compatibility" interfere
with improvement. Just my 2 cents.
Regards.
malefico.
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