[listas] [Bf-committers] patch 3688 - support for 3d mouse devices

Caronte elcreador at ono.com
Fri Dec 30 23:13:08 CET 2005


Thanks by your feedback ;)

Well, I think would be nice to asign S,G,R and commands like that to the
device buttons. This way we no need to move the hand to the keyboard ;)

Ok, will be better to buy the cheapest controler like your, instead of the
expensive spacepilot until it was fully supported ;)

One more thing:
I use Win XP and compile Blender with Cygwin, ¿I could apply the patch, or
need another compiler?

Thanks ;)

----------------------
Nico (Caronte).
----------------------


-----Mensaje original-----
De: bf-committers-bounces at projects.blender.org
[mailto:bf-committers-bounces at projects.blender.org]En nombre de Stealth
Apprentice
Enviado el: viernes, 30 de diciembre de 2005 22:05
Para: bf-blender developers
Asunto: RE: [listas] [Bf-committers] patch 3688 - support for 3d mouse
devices



I had support for the buttons, but i didn't put it in
the patch, mostly because I didn't have any ideas how
to use them yet.

Shall I put the button event handling back in, for
someone else to hook up to macros, keys, menus, or
whatever?

Since I bought a SpaceTraveler (the cheapest one,
looks like a jog wheel), I really notice when I'm in a
3d app that doesn't support it. With the Blender patch
you can rest your hand on the knob, and almost as you
think it, your view travels exactly where you want to
go. When you twist the knob it "feels" like you are
twisting the object to see it. Really fun!

It was quite easy to implement because Blender's
existing view code is quite well written. The
turntable was better implemented than most I've seen
(or written LOL)


--- Caronte <elcreador at ono.com> wrote:

> ¡¡¡¡¡Awesome!!!!!
>
> The SpacePilot is the most awesome tool to increasse
> the productivity on 3D
> environments.
>
> I´m thinking buy one, but I have a question: With
> your patch, is posible to
> use the full features of that device (ie: macro
> keys, display,,,) or only
> navigation?
>
> Thanks anyway ;)
>
> ----------------------
> Nico (Caronte).
> ----------------------
>
>
> -----Mensaje original-----
> De: bf-committers-bounces at projects.blender.org
>
[mailto:bf-committers-bounces at projects.blender.org]En
> nombre de Stealth
> Apprentice
> Enviado el: viernes, 30 de diciembre de 2005 0:28
> Para: bf-blender developers
> Asunto: [listas] [Bf-committers] patch 3688 -
> support for 3d mouse
> devices
>
>
>
https://projects.blender.org/tracker/index.php?func=detail&aid=3688&group_id
> =9&atid=127
>
> Submitted By:
> Stealth Apprentice (sapprentice)
> Date Submitted:
> 2005-12-29 23:19
>
> Detailed description:
> This patch enables support for 3d mouse type devices
> from 3dconnexion.
>
> This mod allows users with spaceball devices to
> navigate through their scenes with six simultaneous
> degrees of freedom.
>
> Supported devices are Spaceball, SpacePilot, and
> SpaceTraveler.
>
> It adds a few basic events and types, and implements
> support for Spaceball in the GHOST library.
>
> It does all the proper event management and
> translation in the blender project itself.
>
> The patch enables any spaceball events to start the
> viewmove routine. viewmove itself is modified to
> allow
> two handed navigation - spaceball in one hand, mouse
> in the other.
>
> The interface was designed to make it easy to port
> to
> other platforms such as Linux.
>
> To use this implemenation, you must specify the
> #define WITH_SPACEBALL for the ghost library.
> Only this cpp file is affected by the macro, the
> header file and everything else are independent
> of the spaceball libraries.
>
> The 3dXWare SDK is available from the tab on the
> left
> side of -
> http://www.3dconnexion.com/support/4a.php
>
> The SDK is necessary to build this file with
> WITH_SPACEBALL defined.
>
>
>
>
>
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